note – pro off days

 

Media spoiled ass

Sinds 2006 verwend door leuke items
gelezen per stuk ipv per mag

Pro future

Sinds 2015 geen rekening meer
gehouden met baan of startup
Niet meer klaar voor toekomst
Zat sinds 1996 op de wired rocket
launch pad, en ook fmt studie stim
geidealiseerd beeld v ingenieur

20 jaar lang volgehouden

===

Pent Myth Cake Forum

1  my halfgod wife … EE

2 the link to Dak … Mythological Cycle

http://www.maryjones.us/ctexts/index_irish.html

3 the link to Dak’s Lem … Ancient Iran

https://duckduckgo.com/?q=cake&t=h_&ia=images&iax=images

4 the link to SG … England, old Europe

https://www.nationalgeographic.com/people-and-culture/food/the-plate/2015/03/03/ancient-wheat-uk/

5 link SG to R in Iraq … Ancient civ

https://www.cemml.colostate.edu/cultural/09476/iraq02-02enl.html

===

My life

My life since 21

I have sz

https://www.ncbi.nlm.nih.gov/pubmed/22079494

I have selfdisorder

https://en.m.wikipedia.org/wiki/Self-disorder

My summary of selfdisorder

I have spirit company since ’06

The perspective language of spirits

 

This is why sz/sd are receivers

m & v

m has persp of v
v has persp of m

the other is OF the other

goals indep, integr

the other is REALLY the other

in sz taking a persp as own is Free

daarom ook beter met theorie & ing.

the normal is less personally involved

Their radio is off, the one of sz/sd
active, on, and a spirit can tell

this is the value of sz/sd
for others & spirits

===

My parents

===

My junk

 

12 lovely media

donald duck

documentatiecentrum jozefschool

inspector gadget

wondere wereld

kijk magazine

rescue 911

bib fmt & amc

gopher over vt100 terminal

wired magazine

the making of the personal computer – fire in the valley

pubmed 2003-2012

pinterest – flow of retro computing, jets, cars

===

cyberpunk world

note from science guy blog 25-01-2011

http://blogs.chron.com/sciguy/archives/2011/01/has_the_future_envisioned_in_cyberpunk_lit_come_tr.html

[my order – c2]

The elements common in cyberpunk that the genre got right

politics & economy
* All-powerful corporations
* Lack of any political challenge
to market ideology
* Intense globalization
* Lessening of Western state power
* Lack of political ideology
* Collapse of the western middle class

social
* Evolution of designer drugs
* Gated communities
* Mobile elite
* Organ trading
* Common place plastic surgery

media
* Internet
* Media saturation
* Media-aware terrorism
* Video game addiction
* Virtual economies
* Intensely personal electronics

environment
* Environmental disasters

war
* Hi-tech soldiers
* Hacker wars
* Decline in usefulness of standing armies
* Increased use of mercenaries

=

What it missed

* Sustainability of nationalism
* Utter failure of virtual reality
* Man/machine interface
* Decline in violence in West
* Slowness of genetic innovation
* Cyberlimbs
* More common and varied designer drugs
* World changing genetic innovations