cyberpunk world

note from science guy blog 25-01-2011

http://blogs.chron.com/sciguy/archives/2011/01/has_the_future_envisioned_in_cyberpunk_lit_come_tr.html

[my order – c2]

The elements common in cyberpunk that the genre got right

politics & economy
* All-powerful corporations
* Lack of any political challenge
to market ideology
* Intense globalization
* Lessening of Western state power
* Lack of political ideology
* Collapse of the western middle class

social
* Evolution of designer drugs
* Gated communities
* Mobile elite
* Organ trading
* Common place plastic surgery

media
* Internet
* Media saturation
* Media-aware terrorism
* Video game addiction
* Virtual economies
* Intensely personal electronics

environment
* Environmental disasters

war
* Hi-tech soldiers
* Hacker wars
* Decline in usefulness of standing armies
* Increased use of mercenaries

=

What it missed

* Sustainability of nationalism
* Utter failure of virtual reality
* Man/machine interface
* Decline in violence in West
* Slowness of genetic innovation
* Cyberlimbs
* More common and varied designer drugs
* World changing genetic innovations